Game-Enhanced and Process-Based e-Learning Framework

Hammad, Rawad (2017) Game-Enhanced and Process-Based e-Learning Framework. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10345. 279 – 284.

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Abstract

Despite the importance of game-enhanced e-learning approaches/artefacts, their processes, design choices, gamification mechanisms still need further development to increase their flexibility, agility and effectiveness. This paper critically reviews the current game-enhanced e-learning models to identify the research gap and proposes a new e-learning framework. This framework combines the following technologies: (i) business process to model and enact game-enhanced e-learning processes, (ii) ontology to contextualise the e-learning process, (iii) service-oriented architecture to dynamically map e-learning processes and their elements/activities to a set of software services. Such framework allows to abstract from technical details and to keep the game-enhanced e-learning process agile and more responsive to e-learner requirements. Further work is needed to develop this framework and test it in real case scenarios. © 2017, Springer International Publishing AG.

Item Type: Article
Additional Information: Cited by: 3; Conference name: 11th International Conference on E-Learning and Games, Edutainment 2017; Conference date: 26 June 2017 through 28 June 2017; Conference code: 200729
Depositing User: RED Unit Admin
Date Deposited: 13 Mar 2025 13:29
Last Modified: 13 Mar 2025 13:29
URI: https://bnu.repository.guildhe.ac.uk/id/eprint/19682

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